"If you gaze long into the abyss, the abyss will gaze back into you" -- Nietzsche
All philosophy is autobiography. Some one smart said that once. I'd say that all art, or whatever you want to call the creative work of humans, is autobiographical to a degree, and this game is no different. Imagine that your life is a one way ticket to nowhere. If you know anything about greek mythology, that's the case with Icarus. One day he will fly too close to the sun. That's just the way that the story goes.
If something doesn't last forever does that somehow invalidate it's existence? We're wired for survival and with that simple value system in place, it follows that life is better the longer that it's extended. But in the end that's an unwinnable game. However if we didn't have this eventual deadline to deal with, whatever we chose to do might not really have any meaning at all. With infinite choices you'd eventually be able to do everything that's possible. With a time limit the choices that you make seem to take on greater significance.
So, I wanted to make a memento mori kind of game that reflects my coming to terms with mortality... You're Icarus. You're going to die. What do you do in the mean time? That's the choice we all have to deal with. This was my first attempt at making a game. Sadly there's a huge chasm between what I wanted to do and what I did do. That's life. I'll keep trying to do better while I still can. That's the real game.
Inspired by Jason Rohrer's Passage, Dave Theurer's Missile Command, Seibu Kaihatsu's Raiden, and Friedrich Nietzsche.
Music by Pye Corner Audio, The Black Mill Video Tape
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